· Nolwen Brosson · Blog  · 5 min read

Designing and Growing a Good Product (Part 2) – From Prototype to Impact: Building, Launching, and Scaling a Product That Finds Its Market

(Inspired by Marty Cagan – INSPIRED, enriched with modern frameworks: JTBD, Lean Startup, Opportunity Solution Tree…)

When a prototype starts validating a product intuition, you might think that “the hardest part is done.” In reality, that’s when things truly begin. Between validating a prototype and achieving real market impact, there is still a long journey ahead.

This second part of the article outlines a chronological path, from the moment a prototype is validated all the way to scale, relying on modern product management best practices.

Before reading this article, I recommend checking out the first part: link

1. Entering Delivery with the Right Level of Confidence

When is a solution sufficiently “de-risked”?

Before investing in the actual construction of the product, you need to reduce risk (see the four types of risks covered in the first part of the article). A prototype is not proof — it is a learning tool.

A solution is considered “sufficiently de-risked” when:

  • It has been validated with users (JTBD, interviews, user testing).
  • You can prove it is technically feasible (through a technical spike, POC, or similar).
  • Value has been demonstrated through a tangible signal (LOI, strong engagement, pricing test, behavioral indicators).

Reminder — JTBD (Jobs To Be Done): a framework that focuses on understanding the “job” the user is trying to get done, rather than their declared needs. A product succeeds when it performs that job better than alternatives.

The role of the PM / Design / Tech trio

The “trio” (Product Manager, Product Designer, Tech Lead / Senior Engineer) is responsible for entering delivery with a solution that is validated, understood, and realistic.

Each plays a specific role:

  • Product Manager (PM): ensures the solution solves a real problem for a real market.
  • Design: clarifies user journeys and reduces ambiguity.
  • Tech: challenges the solution and proposes simpler or more scalable alternatives.

When the trio works well, the team enters delivery with minimal but solid certainties — essential for moving fast without going in the wrong direction.

2. Build Fast, but Build Smart

Dual-Track Delivery: learning and building in parallel

A common mistake is to switch entirely into delivery after the prototype. The right approach is to continue discovery continuously, even during development, to reduce risk in upcoming stages.

Feature sizing & slicing to accelerate

Building fast doesn’t mean building “a lot,” but building just enough to learn quickly.

A few principles:

  • Break down a feature into autonomous pieces (user stories). A user story may include front + backend + UX, etc. It provides small usable value and can be tested in real conditions.
  • Identify the simplest version that allows you to learn (Lean Startup approach). For example: before implementing a full booking system, start with a button and have the back office manually complete the booking.

Lean Startup: a fast-learning framework based on the Build → Measure → Learn cycle. The goal is to maximize learning before investing heavily.

The key role of engineers in product decisions

The best products come from teams where engineers:

  • help define solutions,
  • challenge assumptions,
  • prototype,
  • identify simpler or more scalable approaches.

Key decisions must be co-defined between product and tech — never “imposed.”

3. Gradual Launch: Avoid Big Bang Releases

The “big bang release” (launching everything to everyone at once) is one of the most unnecessary risks in product development.

Soft launch, private beta, flagging

Three essential tools:

  1. Soft launch: release to a limited segment, often a smaller or less critical group of users.
  2. Private beta: selected users test the solution before opening it to the public.
  3. Feature flags: enable/disable features without deploying code.

4. Seek Impact, Not Features

Outcomes vs outputs

  • Outputs: what the team produces (features, screens, code).
  • Outcomes: what users actually do thanks to these outputs.

Junior teams focus on outputs (“We shipped 34 tickets”).

Senior teams focus on outcomes (“Day-7 retention increased by 12%”).

Define clear success metrics

Three essential product metrics:

  • Activation: the user obtains the main benefit (value) promised by the product for the first time.
  • Retention: the user comes back and reuses the value.
  • Conversion: the user takes action (purchase, upgrade, transaction).

A good metric is behavioral, measurable, and close to real value.

5. Continuous Improvement and a “Senior” Product Culture

Learning rituals

High-performing teams don’t wait for failure to learn — they institutionalize learning. Possible rituals include:

  • Weekly Learnings
  • Blameless post-mortems
  • Monthly product health metrics review
  • Weekly discovery insights synthesis

Continuous prioritization, not yearly

Prioritization is not a quarterly exercise. It is a continuous decision, shaped by metrics, opportunities, strategy, and market changes. Frameworks such as RICE, Kano, Impact Mapping, or the Opportunity Solution Tree help make these choices objective.

Conclusion: an impactful product is a learned product, not a built product

Going from prototype to a product that truly finds its market is demanding, but clear:

de-risk → build smart → launch gradually → measure → improve

The organizations that succeed are those with a culture of continuous discovery, an impact-oriented mindset, and rigorous metric-driven decision-making. It is this discipline — more than the features themselves — that transforms a promising prototype into a durable, differentiated, and widely used product. And this is the approach we strive for in every product we build at Fenxi.

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